Texture Portfolio
Serpent Palace at Knossos
Building and texturing a scene in Unreal inspired by the Mycenean Palace at Knossos.
Self Portrait
It's still a work in progress, but I modeled and have been texturing my own self portrait. Some details still need to be corrected, and hair coming soon.
Study in Darker Skin Tones
Modeled and textured by me, I wanted to be sure to include practice with darker skin tones as well.
OSL Wood Shader
Rendered in redshift, this table showcases a shader coded in OSL with adjustable plank count, plank width, and grain size.
OSL Rust Shader
Fully in OSL this rust shader is easily adjustable by the user variable by desired rust amount.
Electron Microscope Shader
Also coded in OSL. This shader can be applied to any model to create the look of the figure being under a microscope. The code utilizes a function that retrieves the cosine of the angle between the geometry points and the camera, creating a light rim whose width can be adjusted by the user.