Texture Portfolio
Serpent Palace at Knossos
Building and texturing a scene in Unreal inspired by the Mycenean Palace at Knossos.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=709,h=484,fit=crop,trim=0;113.38461538461539;0;212.19120879120877/YNqDgr0Z19u6gby8/screenshot-2023-08-24-172910-dJoeeeqXbqTWr5GB.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=263,fit=crop,trim=0;173.06072874493927;0;322.251012145749/YNqDgr0Z19u6gby8/screenshot-2023-08-24-172910-dJoeeeqXbqTWr5GB.png)
Self Portrait
It's still a work in progress, but I modeled and have been texturing my own self portrait. Some details still need to be corrected, and hair coming soon.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=606,h=384,fit=crop/YNqDgr0Z19u6gby8/joriheadrender_6-AQE3NzKL0juB6x2K.jpg)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=264,fit=crop/YNqDgr0Z19u6gby8/joriheadrender_6-AQE3NzKL0juB6x2K.jpg)
Study in Darker Skin Tones
Modeled and textured by me, I wanted to be sure to include practice with darker skin tones as well.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=606,h=496,fit=crop/YNqDgr0Z19u6gby8/render11-d95EKXLlbzh90ONe.jpg)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=263,fit=crop/YNqDgr0Z19u6gby8/render11-d95EKXLlbzh90ONe.jpg)
OSL Wood Shader
Rendered in redshift, this table showcases a shader coded in OSL with adjustable plank count, plank width, and grain size.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=606,h=384,fit=crop/YNqDgr0Z19u6gby8/table_v02-YBgEaJkE1BT4aJGo.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=264,fit=crop/YNqDgr0Z19u6gby8/table_v02-YBgEaJkE1BT4aJGo.png)
OSL Rust Shader
Fully in OSL this rust shader is easily adjustable by the user variable by desired rust amount.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=606,h=384,fit=crop/YNqDgr0Z19u6gby8/jokent21_proj2-dWxngyb4Z0c8PeML.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=264,fit=crop/YNqDgr0Z19u6gby8/jokent21_proj2-dWxngyb4Z0c8PeML.png)
Electron Microscope Shader
Also coded in OSL. This shader can be applied to any model to create the look of the figure being under a microscope. The code utilizes a function that retrieves the cosine of the angle between the geometry points and the camera, creating a light rim whose width can be adjusted by the user.
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=606,h=384,fit=crop/YNqDgr0Z19u6gby8/stillrender-AE0Egooq7QfRn4rj.png)
![](https://assets.zyrosite.com/cdn-cgi/image/format=auto,w=328,h=264,fit=crop/YNqDgr0Z19u6gby8/stillrender-AE0Egooq7QfRn4rj.png)